Actionable Gamification - Beyond Points, Badges, and Leaderboards

Actionable Gamification - Beyond Points, Badges, and Leaderboards

By Yu-Kai Chou

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.

READ FULL DESCRIPTION

Quantity Price Discount
List Price $45.00  
1 - 24 $38.25 15%
25 - 99 $31.50 30%
100 - 499 $29.25 35%
500 + $28.35 37%

Quick Quote

Lorem ipsum dolor sit amet, consectetur adipisicing elit

Non-returnable discount pricing

$45.00


Book Information

Publisher: Yu-Kai Chou
Publish Date: 04/01/2017
Pages: 514
ISBN-13: 9780692858905
ISBN-10: 0692858903
Language: English

Full Description

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

About the Author

Yu-kai Chou is an Author and International Keynote Speaker on Gamification. He is the Original Creator of the gamification framework: Octalysis, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is the Founder of The Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more.

Learn More

We have updated our privacy policy. Click here to read our full policy.