Researching Virtual Play Experiences: Visual Methods in Education Research (2021)

Researching Virtual Play Experiences: Visual Methods in Education Research (2021)

By Chris Bailey

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'.

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Book Information

Publisher: Palgrave MacMillan
Publish Date: 10/12/2021
Pages: 382
ISBN-13: 9783030786939
ISBN-10: 3030786935
Language: English

Full Description

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.


About the Author

Chris Bailey is an author and lecturer who explores the science behind living a deeper, more intentional life. He has written hundreds of articles on the subject and has garnered coverage in media as diverse as The New York Times , The Wall Street Journal , GQ , HuffPost , New York magazine, Harvard Business Review , TED, Fast Company , and Lifehacker.

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