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Can Video Games Fix Reality?

December 16, 2010

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According to Jane McGonigal, Reality is Broken. But, she is a visionary, not a pessimist, and in her book, Reality is Broken, she outlines how video games, which adults often view as being for kids, is the very technology that is training people to solve problems on personal, local, and global levels. How can understanding this technology help you, your employees, and your business?

According to Jane McGonigal, Reality is Broken. But, she is a visionary, not a pessimist, and in her book, Reality is Broken, she outlines how video games, which adults often view as being for kids, is the very technology that is training people to solve problems on personal, local, and global levels. How can understanding this technology help you, your employees, and your business? We are offering a special opportunity for up to 150 people to join Ms. McGonigal on an exclusive Skype chat, where she'll provide a 15 minute overview, then open up the line for a 45 minute Q&A with your group. As a bonus, 150 copies of her book, Reality is Broken, will be provided. Please contact Jon Mueller - jon (at) 800ceoread.com - if you are interested in hosting this event for your group. About the author: World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned Harvard Business Review honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, BBC, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch, and Fast Company hailed her as one of the 100 most creative people in business. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, and has been a featured speaker at The New Yorker Conference. Jane has worked with Microsoft, Activision/Blizzard and Nintendo and developed games for six continents so far. Her world changing projects include games for the American Heart Association, The World Bank, the US Department of Defense, and the International Olympics Committee.

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