Surfaces: Explorations with Sliceforms

Surfaces: Explorations with Sliceforms

By John Sharp

The mathematics of surfaces is a fascinating subject - lying as it does at the heart of much architecture, art and maths, engineering and science. John Sharp's innovative use of sliceforms to explore the properties of surfaces is here produced in a systematic way, providing the reader the tools to build surfaces from paper to explore their mathematical properties.

READ FULL DESCRIPTION

Quantity Price Discount
List Price $49.99  

Quick Quote

Lorem ipsum dolor sit amet, consectetur adipisicing elit

Non-returnable discount pricing

$49.99


Book Information

Publisher: Tarquin Group
Publish Date: 07/16/2021
Pages: 296
ISBN-13: 9781913565947
ISBN-10: 1913565947
Language: English

Full Description

The mathematics of surfaces is a fascinating subject - lying as it does at the heart of much architecture, art and maths, engineering and science. John Sharp's innovative use of sliceforms to explore the properties of surfaces is here produced in a systematic way, providing the reader the tools to build surfaces from paper to explore their mathematical properties. The extensive commentary explains the mathematics behind particular surfaces. Chapters on using computers to generate slices and sample templates complete the book. An invaluable exercise in practical geometry that will stimulate ideas for the student, professionals involved in modelling surfaces and the enthusiast. Contents: - Introduction and Basic Techniques - Contours and profiles - Properties and Types of Surfaces - Surfaces of Revolution - Ruled Surfaces - Surfaces from Equations: Algebraic surfaces - Polyhedra - Variations and explorations - Using the Computer - Templates and further resources

About the Author

John Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of Works of Game: On the Aesthetics of Games and Art (MIT Press) and coauthor (with Colleen Macklin) of Games, Design, and Play: A Detailed Approach to Iterative Game Design and (with David Thomas) Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (MIT Press).

Learn More

We have updated our privacy policy. Click here to read our full policy.